Where have we done this before?

MIGHTY BA
Digital ComBAT Behavioural Activation, University of York

BACKGROUND

In 2025, the project team was awarded funding to further develop a digital tool supporting young people aged 12-18 with low mood or depression. The primary aim was to develop a blueprint which could be used to transform a prototype web-based tool into a more accessible and engaging app which would be used in and outside therapy sessions and thereafter to help prevent depression relapse.

WHAT WE DID

We co-designed with the project team, clinicians and young people to support the collection of data. We provided technical guidance as a specialist consultant, including:

  • Leading a process of iterative ideation with young people to understand their needs and preferences

  • Translated usability study feedback into concrete plans for new functionality and design features

  • Tailored style and content presentation to different user groups in the health space

  • Applied comprehensive knowledge of NHS Tech Guidance and NICE Digital & Mobile Interventions Guidance throughout

  • Delivered a blueprint that supported both the digital app's development and a further funding application


TESTIMONIAL

“We partnered with Cristobal owing to his specialist knowledge in developing and gamifying digital apps for mental health. He seamlessly translated our stakeholder input into an accessible design blueprint we're incredibly proud of. We highly recommend Cris as a digital health consultant”

Philip, Programme Lead

TESTIMONIAL

“Cristobal has excellent knowledge of mental health, is alert to the latest trends in digital health and design and is a skilled communicator. He has consistently delivered to time and target and has frequently gone the extra mile to ensure that what he produces is of the very best quality”

Lucy, Academic Lead

More of our Work …

2023
University of York

Mind Walk

A serious game for general anxiety built on the first person open world storytelling genre. It grew out of a clinician-informed design process on reshaping the walking simulator as an intervention. Psychologists and psychiatrists were consulted before prototyping. The development of Mind Walk involved rigorous in depth multidisciplinary studies with potential users.

READ THE CASE STUDY


2021
Creative England and Wellcome Trust

Count Sheep ASMR Relax

A free instant gateway to nurturing your mental health

Working alongside Creative UK, Academic Health Science Network (AHSN) and The Wellcome Trust, 'Count Sheep' was developed to to contribute to innovation within the healthcare sector and positively impact and empower young people, their communities, parents and caregivers.

read the case study
Evidence based game enabling mindfulness and meditation